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After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They\'ve been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.
Tribes of The Wind
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.
Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.
Hardback
Hardback is a deck-building word game, a prequel to Paperback. As an aspiring 19th-century novelist, you work to pen your next masterpiece, earning prestige along the way.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Deadly Dowagers
Deadly Dowagers is a game of marriage, murder, and money. You compete with the other lovely ladies in your town by strategically growing your dowry, while being careful not to gain too much infamy, or the duke may pass you over for another bride!
Anno 1800: The Board Game
In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.
Res Arcana
Extraordinary mages vie for power in this acclaimed card-drafting game from the designer of Race for the Galaxy! Only a small number of cards will be used in each game, so wise choices have big impacts.
Citadels
Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.