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Daybreak
Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises.
Paleo: A New Beginning
New adventures await in Paleo: A New Beginning
A year has passed since the release of Paleo, but in the world of the game several thousand years have passed. We\'ve tried to settle, but nothing is as peaceful as it might seem. New dangers and tasks await us, but with a little skill and new tools we can manage to settle down.
[DAMAGED] Root - A Game of Woodland Might & Right
For more information, please read the product description
Root A Game of Woodland Might & Right
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the \'Riverfolk\' expansion) players battle for control of a vast wilderness.
Gravwell: 2nd Edition
In Gravwell, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home.
Oath: Chronicles of Empire and Exile
Oath: Chronicles of Empire and Exile is a one to six player strategy board game where players will guide the course of history in an ancient land. They might attempt to bolster the power of the Chancellor or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game\'s core victory condition.
[DAMAGED] Rauha
After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come.
Imperial Miners
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
Keystone: North America (Deluxe)
In Keystone: North America, you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.
Rauha
After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come.
Planet Unknown
Planet Unknown is a competitive, medium-weight, polyomino board game for 1-6 players designed for zero player downtime no matter the size of the group.
Unmatched: Houdini vs. The Genie
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you\'ve mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
Antarctica
Antarctica
The Scientific Committee of Antarctic Research is faced with an increasingly creative interpretation of the Antarctic Treaty System.
Root: Riverfolk Expansion
Root: Riverfolk Expansion
A new faction is added to the forest fray.
Community Care Expansion - Dice Hospital
An expansion box for the thrilling hospital based worker placement game, containing the city expansion, the maternity expansion, and the improvements expansion.
Wendake
Wendake
"Wendake" is the name that the Wyandot people use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region, together with the tribes who formed the Iroquois Confederacy, and many others. In this game, you will explore the traditions and everyday life of these tribes during the 1756–1763 period, when the Seven Years’ War between the French and the English took place in these territories.
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.
First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts
Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:
46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Druid Vs Necromancer - Mage Wars: Arena
Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
Stonespine Architects
Dungeon-crafting is an ancient minotaur art that you\'ve studied for a decade under Master Hortgully. To demonstrate your skill, as your final project you must carve your own perilous labyrinth into the base of the Stonespine Mountains.
Root - A Game of Woodland Might & Right
Root A Game of Woodland Might & Right
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the \'Riverfolk\' expansion) players battle for control of a vast wilderness.
Let's Go! To Japan
In Let\'s Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can\'t-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
Rattus: Big Box
The Black Death has reached Europe and it’s up to you to save your people. In Rattus: Big Box players are work to keep their populations alive while settling the various regions of Europe. Players take turns choosing a class and placing pieces on an area of the board. At the end of your turn you move the plague marker to a neighboring area. As the plague moves around it affects rats and player pieces.