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YINSH
It is a part of the 6 games of the GIPF project
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other.
Great Plains
A mysterious game about a not-so-mysterious behaviour of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world, they overcome hills, cross the lowlands, and invade each other\'s territory in order to become the tribe who will live on.
Orlog - Assassin's Creed: Valhalla Dice Game
A real version of the Orlog dice game featured in Assassin\'s Creed® Valhalla. Played extensively by the Norsemen and Anglo-Saxons in every city of the game, Orlog requires two players who use dice rolls and bonus effects to claim victory over their opponent.
Targi
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
Patchwork
Build the most aesthetic (and highest-scoring) patchwork quilt in this clever two-player game! The fewer holes that you leave in your quilt, the better, but more complicated patches are worth more points.
TacTiki Core Box
An innovative board game with a strong memory aspect for two players, recommended for ages 10+ with an average game time of 30 minutes. Tactics and planning are the lifeblood of this game, which will fascinate and attract players from all over the world - all securely packed in a mysterious box!.