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YINSH

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£31.95
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It is a part of the 6 games of the GIPF project

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other.

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In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

HUCH&FRIENDS-7854

Data sheet

Minimum players
2
Maximum players
2
Average game length
45 min
Minimum age
9
Easy Transport
No
Language
English
Difficulty level
Medium

Specific References

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