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In A Grove
This game is inspired by Ryunosuke Akutagawa\'s famous novel "In A Grove". It is a game about deduction and bluffing. We are all witnesses in a crime scene and our goal is to find the murderer. It is not easy to find it out though, since everyone saw something else and sometimes don\'t accuse the same person. Can you solve the case?
Qwirkle
Over 4 million copies sold worldwide! Mix, match, score and win! A simple game of quick thinking and tactical manoeuvres. Match colours and shapes in a row or column to score points! If you love tile laying games, you’ll love Qwirkle. It’s like Scrabble, but with shapes and colours. Quick to learn and quick to play, Qwirkle is a must-have for your next family game night
Patchwork Express
A smaller and quicker version of the acclaimed two-player abstract game! The same addictive tile-placing mechanics as the original meet a smaller playing area and larger, less complex pieces for a great on-the-go experience.
Checkers: Super Mario vs Bowser
Join Mario and Bowser and power up the fun in the classic game of Checkers. Enjoy the quest to be Kinged!
Custom Mario and Bowser checker pieces and game board. Features 24 custom Mario and Bowser checkers pieces and a custom Super Mario Checkers game board.
Checkers & Tic Tac Toe: Super Mario vs. Bowser
Join Mario™ and Bowser™ and celebrate one of the greatest rivalries in video games with this collectible Super Mario & Bowser Checkers / Tic-Tac-Toe set.
Qwirkle Travel
The abstract game of Qwirkle consists of 108 blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
YINSH
It is a part of the 6 games of the GIPF project
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other.
ZÈRTZ
ZÈRTZ
Sacrifice pieces to your opponent in order to win this counterintuitive game.