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[DAMAGED] Disney Sorcerer's Arena: Epic Alliances Core Set
Become the next Master Summoner in this Disney-themed strategic battle arena game, where every choice you make determines your legacy! Recruit a fantastical battle-ready roster of Disney and Pixar heroes and villains, creating incredible combinations that provide endless replayability.
IronWood
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.
The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.
Heroes of Might & Magic III: The Board Game
Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or, maybe you despise all of this and want, together with Sandro, to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Dune: War for Arrakis
Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist.
Twilight Struggle: Deluxe Edition
On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War\'s most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century\'s other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Skytear: Nupten
You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection.
The laws that govern the world are broken by the minds of Nupten’s devotees.
Pax Pamir: Second Edition
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
War of the Ring: The Card Game
In War of the Ring - The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
AuZtralia: TaZmania
In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land?
AuZtralia: Revenge of the Old Ones
1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones.
Tiny Epic Dungeons: Stories
The Stories expansion introduces a new Story Mode that has Heroes completing Side Quests and adventuring deeper into the dungeon, descending Multiple Floors and eventually fighting multiple Dungeons Bosses at once!
Undaunted: Reinforcements
In North Africa, the Long Range Desert Group are a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, US forces brace against a German counterattack, determined to maintain their foothold in the region. The fighting is intense and the outcome hangs on a knife-edge. With everything at stake, you desperately need reinforcements!
Evolution: Climate
A stand-alone game where players adapt their species in an ecosystem where the climate can swing between scorching hot and icy cold. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun.
The Search for Planet X
At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.
Dominion 2nd Edition
Dominion is the game that started a new genre: Deckbuilding. Winner of the Spiel des Jahres in 2008 and many other awards, Dominion has established itself as a true classic. With more than a dozen expansions currently available, players will always be able to find new challenges.
Nemo's War 2nd Edition
Jules Verne\'s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo\'s War, Victory Point Games\' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O\'Toole art and graphics throughout.
AuZtralia
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.