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Days And Nights: Red Army Miniature Pack
Days & Nights: Red Army Pack is an add-on pack that contains 28 miniatures compatible with both Days of Ire and Nights of Fire. It also contains a small deck expansion to Nights of Fire, and an additional deck allowing campaign play.
In Campaign mode you can play a game of Days of Ire followed by a game of Nights of Fire (solo, cooperative, or conflict mode up to 1v2 supported), and have the winner decided only at the end!
Days Of Ire: Budapest 1956
It\'s 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October.
Honey Buzz: Fall Flavors
Sweetwater Grove is all a buzz, with honey on the lips and minds of all the woodland creatures. Thanks to the hard work of accountants like you, the Queen’s honey stand is up and running. But now fall has arrived, and winter is coming! Her Majesty has given Her workers new responsibilities: harvest and sell fruit from the fall crop, decorate the hive with colorful autumn leaves, cap and store nectar for winter, and send retiring workers to be honored at the harvest festival before the sun sets on Sweetwater Grove. So strike up the waggle dance, it’s time for business!
The Shipwreck Arcana
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player\'s doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you\'re holding...which is important, as the active player cannot communicate with their allies during their turn!
The Grand Carnival - On The Road
The carnivals in this town just got even bigger! Clowns, enormous attractions, golden tickets, and more peanuts than you can handle, all arriving by train in the next week. And you’re taking this show on the road, stopping in cities across the ol’ US of A. Can you create the greatest carnival this country has ever seen?
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Castle Panic: 2nd Edition Big Box
Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
Castle Panic (2nd ed.): Engines of War
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you\'re going to need his help since they\'re now charging at you with a siege tower, war wagon, and a battering ram. What\'s more, they\'ve enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces!
Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
Zoo Vadis
What if the animals were the ones who ran the zoo?
…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.
In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.
Castle Panic (2nd Edition)
Castle Panic
The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they\'ve gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Fit to Print
Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles, stacking them on their desks until they think they have what they need to make the perfect front page.
Nemo's War: Ultimate Edition
Jules Verne\'s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo\'s War, Victory Point Games\' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O\'Toole art and graphics throughout.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Cascadia - Landmarks
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
Star Trek: Ascendancy - Cardassians Dice Pack
Contains 9 Cardassians themed dice.
Race to the Raft
Race to the Raft is a co-operative, path building, tile placement, social puzzle board game for 1-4 players.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
British Expeditionary Force - Great War Commander
Great War Commander: British Expeditionary Force is the sequel to Great War Commander. Great War Commander: BEF\'s main theme is the addition of a new faction: Great Britain and their Dominions. This second game in the Great War Commander game series includes units, cards and scenarios depicting the fighting forces of this great nation.
Great War Commander: BEF includes more than 200 counters depicting the British forces, weapons and tanks!
Star Trek: Ascendancy - Romulans Dice Pack
Contains 9 Romulan themed dice.
Star Trek: Ascendancy - Klingons Dice Pack
Contains 10 Klingon themed dice.
Star Trek: Ascendancy - Borg Assimilation
Resistance is futile... Prepare to be assimilated. Contains everything you need to play the Borg in Star Trek Ascendancy
Catan: Junior
Introduce children aged 6-9 to the classic game of trading and development with this simplified version of Catan!