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Risk 2210 AD
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.
King of Tokyo Origins
King of Tokyo: Origins is a standalone game in the King of Tokyo series that\'s meant to serve as an entry point for new players since it\'s a smaller, more affordable package. The game includes four new monsters, an assortment of new power cards mixed with older ones, energy cubes, and green dice with yellow characters.
New Eden
It\'s the year 2442, and Earth is facing complete destruction. The sea level is irrevocably rising, and the vast depths of the ocean now lie above the former land areas. Inspired by Jules Verne\'s visions and equipped with the latest technology, a deep sea city — "New Eden" — is being built, with the main dome standing on a "White Smoker", a spring at the bottom of the sea from which hot water flows at up to 300 °C.
Doctor Who: Don't Blink
The TARDIS has crashed on a derelict spaceship full of Weeping Angels: terrifying killers that can be stopped only by staring at them. But if you dare to stop looking — if you even blink — they\'ll send you out of time. Will the Doctor and companions be able to get all the pieces to repair the TARDIS in time? Or will the Weeping Angels succeed when so many adversaries have failed before?
Nemesis: Lockdown
Nemesis Lockdown builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.
Race for the Chinese Zodiac
Race for the Chinese Zodiac
Legend has it that a long time ago, mankind was ignorant to the extent of not knowing how to count or tell the years apart. The ever-benevolent Jade Emperor wanted to help mankind out. From there, the idea of a twelve-year cycle and the naming of each year in the cycle after an animal was born.
Abyss
Jockey for the throne of an evocative underwater city in this game of development, combination and collection. Recruit allies and influential Lords of the Abyss then prosper with cunning and clever timing!
Power Up Expansion - King of New York
A new challenger joins the New York Monster’s gang: Mega Shark! Each New York monster now has its unique set of evolution cards to wreak havoc in both King of New York and King of Tokyo. Level up your game like never before.
Cybertooth Monster Pack - King of Tokyo
Cybertooth – a giant two-legged robot that can transform into a fearsome sabertoothed tiger – is about to hit the town. With new berserk die, will you succumb to the berserker fury?
Clank! In Space!
Clank! In! Space!
The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws.
Change Horses
Do you have trouble winning at racing games? Well, this game is for the losers out there. Yes, to “win” the game, you have to pick the horse which comes in last. Sounds simple, but, of course, the other players are trying to lose as well.
Clank! In Space!: Cyber Station 11
Episode XI
Cyber Station 11
Eager to prove her worth to Lord Eradikus, COMMANDER PREON has built a research station on the edge of civilized space. There, she\'s developing strange and powerful CYBERWARE -- and using all the best of it to augment her own half- mechanical body.
Numenera Starter Set
Explore the vast, fascinating, and unique setting of Numenera—the Ninth World. Gather your friends, open this box, and begin playing right away! The game is easy to learn and fun to play. Whether you’re new to Numenera or new to roleplaying games, this box has everything you need to get started.
Doctor Who: Nemesis
In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends.
Thunder Road: Vendetta - Deluxe Edition
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked.
This edition of the core game has a free Extra Ammo deck in it, and it\'s vehicles have an alternate wash.
Thunder Road: Vendetta – Carnival of Chaos
Carnival of Chaos is an expansion for Thunder Road: Vendetta that offers a new way to play. Players race their cars into the arena, collecting wild party favors, powerful super-weapons, and precious scrap along the way. This expansion also includes a full set of vehicles and a dashboard, so you can play with a fifth player using this expansion or in the regular game.
Unlike a regular game of Thunder Road: Vendetta, the winner of the Carnival of Chaos is the surviving player who has the most scrap at the end of the game. There is no finish line.
Thunder Road: Vendetta – Big Rig and the Final Five - Deluxe Edition
This expansion adds two new racing crews to the base game. The Big Rig is a relentless metal beast, bristling with lethal weapons and advanced defense systems. The Final Five are a nimble gang of motorcycles that can zip through the chaos without getting slammed.
The crews can be played in any game with each other or the cars from the base game and also allow for a fifth player.
This edition of the expansion has an alternate wash on the vehicles.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Burgle Bros
Burgle Bros. is a cooperative game for 1-4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.
Star Realms Frontiers
A fast-paced, easy-to-learn and addictive deckbuilding game of spaceship combat! A full, standalone, 80-card deck that can be used with one to four players or combined with Star Realms or Star Realms: Colony Wars
Nemesis: Space Cats
Four plastic models and corresponding art cards allow you to take on the roles of daring space cats on your tense sci-fi adventures