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Mythwind: Magical Miniatures
Mythwind is a cooperative game in which each player controls a unique character with a distinct role, and features a solo mode.
The Magical Miniatures expansion includes a detailed miniature of each of the magical sprites that inhabit Mythwind Valley
Mythwind: Friends and Family
Expand your games of Mythwind with this cozy expansion! The Friends & Family expansion introduces you to the varied townsfolk of the grown village in Mythwind. Complete quests, discover town secrets and even get married!
Mythwind: Winds Of Magic
The Winds of Magic expansion adds more ways to interact with the weather deck in Mythwind. You will find this interaction present in the new buildings, event cards and adventure cards.
The self-contained stories in the event and adventure cards seamlessly integrate with their respective decks. In addition, five new buildings can now be constructed, some of them providing a new type of action not included in the core box.
Mythwind: Expanded Horizons
The Expanded Horizons expansion adds a 5th player option for Mythwind through a new character. The Innkeeper focuses on bringing many patrons to her establishment to feed and entertain day after day. In addition to new adventures and goals to work through, a unique story with some history of the valley is provided that seamlessly integrates with the event deck. Five new buildings can now be constructed, providing a new type of action to benefit players as they expand their town.
Mythwind
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure.
During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions.
Secret Hitler
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it\'s too late. The liberal team always has a majority.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Stationfall
What is Stationfall? Well, imagine a dozen or so random humans, robots, and none-of-the-aboves, each with their own abilities, goals, and secret relationships, have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth\'s atmosphere. You are one of these characters, and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely, as any one of them could secretly be another player waiting to betray you!
The Great Wall: Stretch Goals
This was the additional stretch goal content given to Kickstarter backers in a separate box.
The Great Wall: Iron Dragon Blister
Employ crafty engineers to build ingenious, death-bringing machines, and to raise towers with slots for them!
The Great Wall: Ancient Beasts
4 of the new Advisors are based on mythical beasts and come along with meeples/miniatures, depicting statues of these fantastic creatures. Player, who buys one of them, may place the miniature in a dedicated place on the board to gain new, powerful benefits. The location it will be placed is crucial, so it\'s essential to plan it right!
Werewolves: Night of the Vampires
Wherever werewolves are up to mischief, vampires are not far away. This is also the case with the sequel to the communication game, Werewolves - Night of the Vampires, in which the bloodsuckers are loose.
Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns
The Harpy Campaign adds 30+ hours of game play and exploration and the Harpy miniature.
Etherfields: Sphinx Campaign
The Sphinx is one of the oldest cults and a symbol of wisdom and mystery. Since ancient times, this magnificent creature was a guardian of secret knowledge. In this campaign you will be on a quest to discover a deeply hidden mystery that will bring a revolution to the world ruled under the Sphinx entity... What will it be...? What answers will you need to find...?
Etherfields: Creatures of Etherfields
Twenty two beautiful and unique sculpts including representation of all of the creatures you can encounter during your adventures.
Etherfields: Alternative Creatures of Etherfields
Etherfields: Creatures of Etherfields 2
Etherfields: Alternative Advanced Heroes
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper)
Call to Adventure: Heroic Fantasy Art Deck
The Heroic Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest concept artists. Each card features evocative art to spark your imagination: gritty heroes, colossal monsters, mysterious locations, and menacing villains. The back of each card includes story prompts and room for notes. Perfect for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Call to Adventure: High Fantasy Art Deck
The High Fantasy Art Deck contains 100 tarot-sized cards illustrated by some of the world\'s greatest fantasy artists. From heroes and villains to locations and challenges, each card depicts a scene that\'s sure to spark your imagination. The back of each card includes story prompts and room for notes. The perfect accessory for writers and tabletop RPG players, these cards can be used as visual aids to build characters, plan encounters, and inspire your next great story!
Nemesis: Lockdown
Nemesis Lockdown builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.
Spyfall
Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion
Spartacus: A Game of Blood and Treachery
In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favour of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus. Will you be the honourable player whose word is their bond or the treacherous schemer whose alliances change with the wind?
Outbreak: Undead - 2nd Edition - Player Reference Mat
Why should the Gamemaster be the only one with a handy reference at the table? The Outbreak: Undead.. Player Mat is the player version of the Gamemaster\'s Screen, providing quick rules useful for all players and space to organize your Dice Pool results!
Ultimate Werewolf
16th Century: Suddenly the peaceful country life is over for the inhabitants, because there are some unfriendly werewolves hiding in the small village. The werewolves are slowly spreading and a real danger for all the humans, who live there. Can you rescue the complete village with the other loyal citizens before it is destroyed?