Zombicide: Green Horde – No Rest for the Wicked

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In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifestation of otherworldly forces, among others. In such areas, infected animals gather like moths to a flame. 

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In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifestation of otherworldly forces, among others. In such areas, infected animals gather like moths to a flame. Zombies are almost immortal. And above all, scourges like necromancer dragons may claim the place as their wicked nest. From then on, nature itself seems to succumb to the zombie plague, and all hope is lost. Until we show up, that is. As long as we have something to say, there will be no rest for the wicked!

Zombicide: No Rest for the Wicked contains an absurdly wide range of enemies. From tiny scurrying swarms of undead rats, to spectral walkers that only magic can touch, to a humongous undead Necromantic Dragon that will haunt your nightmares! All that plus a Ballista siege engine to give you a hand in dealing with these wicked creatures.

CMON Limited
CMON-GUGGUF035

Data sheet

Minimum players
1
Maximum players
10
Average game length
60 min
Minimum age
14
Easy Transport
No
Language
English
Spanish
Difficulty level
Medium
Mechanism
Cooperative Game
Dice Rolling
Variable Player Powers
Category
Fantasy
Miniatures

Specific References

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