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Unmatched: Hell's Kitchen

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£49.95
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Welcome to hell itself in this Marvel episode of the Unmatched Series.

A battle to the bitter end has broken out in Hell’s Kitchen between iconic Marvel masters; Daredevil, Bullseye and Elektra. It’s time to settle the score, but remember… in battle there are no equals!

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Welcome to hell itself in this Marvel episode of the Unmatched Series.

A battle to the bitter end has broken out in Hell’s Kitchen between iconic Marvel masters; Daredevil, Bullseye and Elektra. It’s time to settle the score, but remember… in battle there are no equals!

WHAT’S IN THE BOX?

  • 1 double-sided game board
  • 3 characters
  • 4 sidekick tokens
  • 3 health dials
  • 76 cards
  • 3 scheme tokens
  • 3 combat tokens

How to play:

Two assassins and a crime fighting Lawyer? Welcome to hell. Unmatched is the best-selling game of tactical brawl and this time, the fight is in Hell’s Kitchen between three marvel superstars.

Each character has a unique deck of cards that help them in battle. Daredevil is at his strongest when he pushes himself to the brink of exhaustion. Bullseye unleashes deadly strikes from anywhere on the board. Strike down Elektra and she will return more powerful than ever!  The trio will settle the score on the Hell’s Kitchen themed board game mat that features item tokens that will assist fighters in battle.

Players take turns manoeuvring their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters.

On your turn, you must take 2 actions; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are:

Manoeuver: when you take the manoeuvre action, you first draw the top card of your deck, then you may move your fighters.

Attack: when you take the attack action, you must declare which of your fighters is performing the attack; they are the active fighter. You may not take the attack action if you do not have an attack card in hand or if none of your fighters have valid targets to attack.

Scheme: when you take the scheme action, you choose a scheme card from your hand and play it onto the table, face up. You must declare which of your fighters is playing the scheme card. Each card in your deck indicates which fighters are allowed to play it.

You have a hand limit of seven cards. At the end of your turn, if you have more than seven cards in your hand, you must discard down to seven cards, placing any discarded cards in your discard pile. Then it is your opponent’s turn.

Reduce your opponents health to ZERO and you are the winner!

IELLO
IELLO-UNMATCHHELL

Data sheet

Minimum players
2
Maximum players
3
Average game length
40 min
Minimum age
14
Easy Transport
No
Language
English
Difficulty level
Easy
Mechanism
Action Points
Area Movement
Card Play Conflict Resolution
Hand Management
Line of Sight
Point to Point Movement
Take That
Variable Player Powers
Category
Card Game
Comic Book / Strip
Fantasy
Fighting
Miniatures
Movies / TV / Radio theme

Specific References

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