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Wroth: Metal Troop Tokens Upgrade Kit

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The base game, The Venna, and The Paldeyn! This gets you ALL the gameplay in the Wroth universe Wroth is a 1-4 player area control board game that can be played competitively, cooperatively, or solo. Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.

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Wroth is a 1-4 player asymmetrical area control game that can be played in less than 90 mins with 4-players.

The Wroth All Gamplay Bundle is the best way to start! It includes the core game, plus 2 expansion factions: The Paldeyn and The Venna, giving you a total of 7 factions to choose from.

Wroth uses a random menu created with dice drafting to inform player's choices turn over turn. Gameplay is quick as players use their drafted action dice to gain resources, move and deploy basic and elite troops, and attack the opposition, all while trying to hold key positions and dominate the region. Illustrated by Manny Trembley, this neon-soaked fantasy area control game is easy-to-learn, fast to play, and will leave people wanting to explore deeper strategies with the unique 5 factions in the box and 2 more faction expansions.

Wroth can be played PvP, Co-op, and Solo. This variability gives players new play styles to explore each time they open the box.

The expansion factions bring more variety to your games! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against!

The Paldeyn are noble warriors. Their armor gleams in the noon day sun. They stride nobly into battle atop steed with capes flowing free. They descend upon the rank and file. Horse and rider united under a single goal. To drive out those who might dare crest the top of King's Hill. Their shields are thick and their armor strong. Those who might dare to stand up against a Paldeyn rider will break upon their Iron Will.

The Venna are northland folk. They are less a people and more of a coven. They provide a safe haven for men and women exiled from their kingdoms, giving purpose and meaning within the deep magicks of the north woods. Exiles and outcasts become empowered. But with a new home and place to belong, one must make a deal with the darkness. With spells and incantations dredged up from places not spoken of, the Venna resurrect more than just.

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Data sheet

Minimum players
1
Maximum players
4
Average game length
60 min
Minimum age
13
Easy Transport
No
Language
English
Difficulty level
Easy
Mechanism
Area Majority / Influence
Cooperative Game
Dice Rolling
Die Icon Resolution
Moving Multiple Units
Solo / Solitaire Game
Variable Player Powers
Category
Fantasy
Territory Building

Specific References

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