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RED ALERT: CARRIER STARSHIP ESCALATION PACK
Purchasing this product will get you 44 points , which equals to £0.44
£19.95RED ALERT: CARRIER STARSHIP ESCALATION PACK
Richard Borg heads into Space in this exciting new Commands & Colours board game! Escalation Packs present additional starship models, rules, and terrain to add to the core game.
A carrier unit is by far one of the more interesting units in the RED ALERT game system. The ability to strike at the enemy with hit-and-run tactics makes the carrier fighters a threat to every class of enemy ship. Yet there are sound and proven methods to blunt this threat. Discovering just how best to use a carrier and its fighters in battle will be a challenge.
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RED ALERT: CARRIER STARSHIP ESCALATION PACK
Richard Borg heads into Space in this exciting new Commands & Colours board game! Escalation Packs present additional starship models, rules, and terrain to add to the core game.
A carrier unit is by far one of the more interesting units in the RED ALERT game system. The ability to strike at the enemy with hit-and-run tactics makes the carrier fighters a threat to every class of enemy ship. Yet there are sound and proven methods to blunt this threat. Discovering just how best to use a carrier and its fighters in battle will be a challenge.
- Comes with: 1 x Commonwealth carrier and 3 x Commonwealth carrier fighters; 1 x Confederation carrier and 3 x Confederation carrier fighters; rules booklet including 2 new scenarios; punchboard for new ships.
- Purchase Points: 21 points
- Class: Capital
- Figures: Carrier and 3 carrier fighters
- Sub-Light Move: 1 Hex. When the carrier unit is ordered instead of moving the carrier figure, each carrier fighter can launch and move sub-light up to 4 hexes.
- Battle: 2-2-2 dice. Each carrier fighter when launched will combat in close quarters with 2 dice.
In Richard Borg’s own words: A carrier unit is by far one of the more interesting units in the game system. The ability to strike at the enemy with its hit and run tactics makes the carrier fighters a threat to every class of enemy ship. Yet there are sound and proven methods to blunt this threat. Discovering just how best to use a carrier and its fighters in battle will be a challenge.
Data sheet
- Minimum players
- 2
- Average game length
- 90 min
- Minimum age
- 14
- Easy Transport
- No
- Language
- English
- Difficulty level
- Medium
Specific References