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  • Mechanism: Area Movement
  • Mechanism: Auction/Bidding
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  • Category: American West
  • Category: Civilization
  • Category: Renaissance
Carson City: The Card Game Carson City: The Card Game
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Carson City: The Card Game

£21.15 £23.50
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CARSON CITY – THE CARD GAME

In Carson City – The Card Game, each player is in charge of the development of a city. You and your opponents try to choose the most lucrative parcels of land and buildings. You then have to place these parcels and buildings wisely so as to make your city as prosperous as possible. you can also win the support and gain the help of the most influential people in the city. However, you should not ignore your opponents, as they will try to make the best moves in your stead!

Availability: In stock
[DAMAGED] Monumental...
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[DAMAGED] Monumental Classic: Lost Kingdoms

£39.30 £56.95
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This is a damaged product. Please note that this product has some minor damage and/or defects on the outer box.

Damage type: 2 - Opened and punched, not played

For more information, please read the product description

The "Lost Kingdoms" civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode!

Availability: Last items in stock
Wanted 7
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Wanted 7

£18.66 £21.95
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In the Golden River area in the Wild West, tensions are on the rise during the Gold Rush. Leading local figures are seeing their interests threatened. They need protection! Meanwhile, members of the seven most wanted bands meet up in the saloon to stake their claims.

Availability: In stock
Tribes of The Wind
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Tribes of The Wind

£39.32 £47.95
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In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

Availability: Last items in stock
Monumental Classic: Lost...
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Monumental Classic: Lost Kingdoms

£50.69 £56.95
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The "Lost Kingdoms" civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode!

Availability: In stock
Monumental Classic
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Monumental Classic

£62.33 £76.95
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Monumental is a next generation civilization game by Matthew Dunstan, packed with innovative mechanics taking the best of deckbuilding and 4X games.

Availability: In stock
Monumental Classic: African...
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Monumental Classic: African Empires

£50.69 £56.95
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In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans

Availability: In stock
Florence
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Florence

£52.20 £54.95
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Set in the titular city, Florence tasks players with elevating the status of their family and navigating the city on the night of a grand Carnevale to set up meetings with the ruling Medici figureheads: Cosimo, Giovanni, and Contessina.

Availability: In stock
Tiny Epic Kingdoms (2nd...
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Tiny Epic Kingdoms (2nd Edition)

£22.76 £29.95
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You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.

Availability: Last items in stock
Tungaru
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Tungaru

£18.48 £36.95
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A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.

Availability: In stock
Principi di Firenze -...
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Principi di Firenze - Edizione Limitata Numerata 2017

£59.46 £69.95
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Players attract artists and scholars trying to become the most prestigious family in Florence. Each player is given a palace grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways although most will be earned by playing profession cards to generate work points.

Availability: In stock
Río de la Plata
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Río de la Plata

£24.98 £49.95
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In 1536 Pedro de Mendoza founded the city of Buenos Aires along the Rio de la Plata river. After five years, the settlers were forced to leave the city exhausted by difficulties and the continuous attacks from the Querandies natives.

Availability: In stock
Antike Duellum
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Antike Duellum

£33.71 £44.95
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Antike Duellum is a 2-player version of Antike by Mac Gerdts, designer of Concordia.

Both players lead an ancient civilization. On one side, the Carthaginians play against the Romans.  On the other side, the Greeks play against the Persians. Each nation starts with three cities, which produce marble, iron, and gold. These resources are used to develop the civilizations.

Availability: In stock
The Doge Ship
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The Doge Ship

£22.48 £49.95
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Venezia, five centuries ago. In order to celebrate the glory of Venezia, the Doge, the maximum authority of the Republic, ordered the construction of a new state ship.

In the game, the players play the role of the most skilled shipbuilders of Venezia who are called by the Doge to cooperate on the construction of the new ship. Each player has to build parts of the Ship in order to earn victory points, but also Gondolas to get money, and Barriers for the protection of the shipyard and the city.

Availability: In stock
20th Century
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20th Century

£35.97 £59.95
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In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?

Availability: In stock
Phoenicia
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Phoenicia

£29.97 £49.95
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Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state.

Availability: In stock
Navegador
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Navegador

£44.96 £59.95
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In the 15th century, the Portuguese Prince Henry the Navigator (Henrique o Navegador) summoned the best cartographers and navigators of his time and instructed them to explore the shores of the African coastline . They thereby won expertise in navigation and shipbuilding, heralding the Age of Exploration and enabling Portugal to later to find a sea trade route to India and China. In the height of its power Portugal controlled the sea trade from Brazil to Japan and attained overwhelming wealth with the trade monopoly on spices.

Availability: In stock
Mare Nostrum: Empires
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Mare Nostrum: Empires

£56.21 £74.95
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Play as one of five leaders of the Ancient World: Caesar of Rome, Hammurabi of Babylon, Cleopatra of Egypt, Pericles of Greece, and Hannibal of Carthage as you strive for Cultural, Military, or Commercial dominance of the Ancient World. Recruit Heroes and create Wonders, expand trade caravans, build cities to collect taxes, construct temples, and build the Pyramids to display your stature in this world and the next!

Availability: In stock
Western Legends: Blood Money
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Western Legends: Blood Money

£29.96 £39.95
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To become a legend, it takes grit, cunning, and a little luck. Problem is, you ain\'t the only one looking to make a reputation for yourself. So you have to be willing to risk it all, every hard-earned dollar, every drop of blood, to write your name across the face of history.

Availability: Out of Stock
Empire's End
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Empire's End

£35.95 £39.95
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You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire\'s End, 2-4 players compete to keep calamity at bay. Empire\'s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Availability: Out of Stock
High Frontier 4 All -...
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High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
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High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
Civolution
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Civolution

£69.99 £87.49
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Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

Availability: Out of Stock