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  • Minimum age: 11
  • Minimum age: 14
  • Mechanism: Ownership
  • Mechanism: Simulation
  • Mechanism: Trading
  • Category: Exploration
  • Category: Fantasy
  • Category: Wargame
Catan: Starfarers – 5-6...
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Catan: Starfarers – 5-6 Player Extension

£39.96 £49.95
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Add up to two extra players to your games of Catan: Starfarers! Not only does this expansion add new player pieces, motherships and additional space sectors but it also introduces the mysterious alien civilisation known as the Travelers. Strike up trade alliances with them to benefit from their supernatural powers! 

Availability: Last items in stock
Thorgal: The Board Game...
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Thorgal: The Board Game (Gamefound Edition)

£112.46 £124.95
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Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafał Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss—a deadly female warrior—, and go on a series of adventures.

The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.

Availability: Last items in stock
Interstellar
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Interstellar

£75.96 £94.95
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Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.

Availability: In stock
España 1936
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España 1936

£44.96 £49.95
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ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39).

It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. It does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. Thought for beginners and experts alike.

Availability: In stock
Evolution: Another World
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Evolution: Another World

£20.97 £34.95
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We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It\'s an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It\'s time to find out!

Availability: In stock
[DAMAGED] Thorgal: The...
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[DAMAGED] Thorgal: The Board Game (Gamefound Edition)

£93.71 £124.95
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This is a damaged product. Please note that this product has some minor damage and/or defects on the outer box.

Damage type: 1 - Corner damage

For more information, please read the product description

Thorgal: The Board Game is a cooperative storybook adventure game for 1-4 players aged 14+ designed by Joanna Kijanka, Jan Maurycy, and Rafał Szyma. Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss—a deadly female warrior—, and go on a series of adventures.

The game consists of 7 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.

Availability: Last items in stock

Age of Muskets Volume I: Tomb for an Empire

£51.95
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Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.

Availability: In stock
Undaunted: Stalingrad
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Undaunted: Stalingrad

£67.46 £89.95
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Stalingrad, 1942. Before you awaits a grueling conflict in this cornerstone battleground. As the bullets and bombs tear the city asunder, only through wits and valor can you seize the cornerstone of the entire Eastern Front and change the course of history.

Availability: In stock
2 Minutes to Midnight
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2 Minutes to Midnight

£70.16 £89.95
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2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.

Availability: Last items in stock
Star Trek Ascendancy -...
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Star Trek Ascendancy - Romulan Escalation Pack

£6.26 £6.95
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15 Starships and 5 Control Nodes for use with Star Trek: Acendancy

Escalate your Game!

Build more Starships!

Control more Planets!

When using Escalation Packs, make sure all players have access to the same number of Starships and Control Nodes.

Availability: In stock
Pandemic Legacy Season 2...
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Pandemic Legacy Season 2 (Black box)

£61.56 £79.95
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"Set 71 years after the events of Season 1, discover an epic cooperative game that explores a world ravaged by plague! Each game you play permanently affects every game that follows, as new rules and components are introduced and familiar elements of the game are changed or destroyed altogether." 

Availability: Last items in stock
Atlas Expansion - Mare Nostrum
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Atlas Expansion - Mare Nostrum

£44.96 £59.95
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Once again the prophecies come to pass: the Atlanteans, lead by their King Atlas, are determined to assert their dominance on the Mediterranean Sea. Lured by the prospects of war, new heroes such as Chiron the Wise and Pegasus the Spirited appear. Their unique capabilities may curry the favor of the gods on your Empire.

Availability: In stock
Mare Nostrum: Empires
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Mare Nostrum: Empires

£56.21 £74.95
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Play as one of five leaders of the Ancient World: Caesar of Rome, Hammurabi of Babylon, Cleopatra of Egypt, Pericles of Greece, and Hannibal of Carthage as you strive for Cultural, Military, or Commercial dominance of the Ancient World. Recruit Heroes and create Wonders, expand trade caravans, build cities to collect taxes, construct temples, and build the Pyramids to display your stature in this world and the next!

Availability: In stock
High Frontier 4 All -...
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High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
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High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
Dune: War for Arrakis
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Dune: War for Arrakis

£107.76 £139.95
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Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. 

Availability: Out of Stock