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World Control
World Control
All governments have failed & you take the role of a global Player with private armies & trillions in cash on a quest to take out the biggest chunk of the world by any means necessary.
Carthago: Merchants & Guilds
Carthago: Merchants & Guilds
Carthage - about 800 years BC. Founded as a humble trading post by the Phoenicians, the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.
2 Minutes to Midnight
2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.
Unmatched: Redemption Row
Marvels most tortured heroes… step into Redemption Row.
A battle between unlikely heroes Moon Knight, Ghost Rider and Luke Cage has broken out on the Raft! Duel it out with these brilliant Marvel characters as you seek the ultimate prize…redemption. Pack punches on titanium, rain hellfire and bring multiple identities in a fight to the bitter end.
Unmatched: Hell's Kitchen
Welcome to hell itself in this Marvel episode of the Unmatched Series.
A battle to the bitter end has broken out in Hell’s Kitchen between iconic Marvel masters; Daredevil, Bullseye and Elektra. It’s time to settle the score, but remember… in battle there are no equals!
Clinic: Deluxe Edition – 5th Extension
Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want.
Clinic: Deluxe Edition – 3rd Extension
Clinic: Deluxe Edition – 3rd Extension adds 12 expansions and 3 related variants to Clinic: Deluxe Edition
Clinic: Deluxe Edition – 2nd Extension
Clinic: Deluxe Edition – The Extension 2 adds 13 expansions and 1 variant to Clinic: Deluxe Edition
Alchemists: The King's Golem
"Add a new layer of logic-puzzles and deduction to Alchemists with four modular expansions! Can you figure out how to animate a golem - and, equally importantly, can you convince the king that you are making progress?"
Pandemic Legacy Season 2 (Black box)
"Set 71 years after the events of Season 1, discover an epic cooperative game that explores a world ravaged by plague! Each game you play permanently affects every game that follows, as new rules and components are introduced and familiar elements of the game are changed or destroyed altogether."
Hallertau
Take a step into the world\'s biggest contiguous hop-growing region, Hallertau. A strategy game by Uwe Rosenberg where players are leaders of a small town, attempting to improve the craft workshops and to raise the town\'s wealth by growing hops.
Clash of Cultures: Monumental Edition
Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with all new updates! Grow your civilization, advance your culture and tech, and leave your mark by building Wonders.
Space Dealer: All-Zeit
All-Zeit is an expansion for Space Dealer, which brings you 44 new cards. Ten white wooden cubes are provided for the new "Energy Shield" and "Chronosphere" technologies. Both German and English rules are included.
Concordia: Balearica / Cyprus
Concordia: Balearica in an expansion for Concordia. The expansion includes a map for the Balearic islands of MAIORICA (Mallorca), MINORICA (Menorca), EBUSUS (Ibiza), and FRUMENTARIA (Formentera).
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
Shipwrights of the North Sea
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they\'re on your side!
Magic: The Gathering – Heroes of Dominaria Board Game
In Magic: The Gathering – Heroes of Dominaria Board Game, players take on the role of a powerful hero as they travel to the lands of Dominaria. As the player explores the ancient lands, they need to build sites, rediscover lost artifacts, and confront the sinister Cabal in order to gain the resources needed to save the multiverse before rival heroes do.
Concordia Venus: Balearica / Italia
To play Concordia Balearica / Italia you will need Concordia Venus (base game).
Concordia: Balearica in an expansion for Concordia. The expansion includes a map for the Balearic islands of MAIORICA (Mallorca), MINORICA (Menorca), EBUSUS (Ibiza), and FRUMENTARIA (Formentera).
Atlas Expansion - Mare Nostrum
Once again the prophecies come to pass: the Atlanteans, lead by their King Atlas, are determined to assert their dominance on the Mediterranean Sea. Lured by the prospects of war, new heroes such as Chiron the Wise and Pegasus the Spirited appear. Their unique capabilities may curry the favor of the gods on your Empire.
Mare Nostrum: Empires
Play as one of five leaders of the Ancient World: Caesar of Rome, Hammurabi of Babylon, Cleopatra of Egypt, Pericles of Greece, and Hannibal of Carthage as you strive for Cultural, Military, or Commercial dominance of the Ancient World. Recruit Heroes and create Wonders, expand trade caravans, build cities to collect taxes, construct temples, and build the Pyramids to display your stature in this world and the next!
Agricola: The 15th Anniversary Box
Celebrate the 15th anniversary of Uwe Rosenberg\'s Agricola with this special edition box, featuring the revised version of the Agricola base game, the complete Artifex and Bubulcus expansion decks, as well as a host of promo items previously thought to be long gone. All of these returning items and cards have been adapted to fit the revised edition of the game.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Zoo Vadis
What if the animals were the ones who ran the zoo?
…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.
In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.